Kids Games Product Manager Research into the educational efficacy of games. Introducing game-based products to preschool education. Designing new features for a children's learning platform.
Innovation & Technology Product Manager Designing experiments to validate product hypotheses. Piloting innovative technologies before implementation. Designing complex MVP solutions.
Head of Game Studio Hiring and onboarding of team. Designing and implementing consistent team workflows and innovative pipelines. Planning and execution of the gaming department strategy.
Motivation & Educational Progress Product Manager Researching of motivation and education. Growth management of edutainment products. Integration of new products into the educational process.
Content Producer Producing and creating educational materials. Designing and introducing CJM strategies for online courses. Management of webinar hosts and teachers.
Game & Education Designer Designing experiments to validate product hypotheses. Designing and developing educational games. Development and implementation of new methodologies in school education during quarantine due to COVID-19.
I am gathering quotes because sometimes I need to remember that I am already a good-quality expert. And to promote myself of course.
In Skyeng we regularly give feedback anonymously to each other. We used a special competence list to score. Here you can see quotes about me that I usually see after feedback sessions.
Galaxy is showing impressive growth, and Sasha is promoting the game everywhere and improving processes.
about Efficiency
I see Sasha involved in multiple workgroups, besides the main project. He actively shares his knowledge with the team.
about Proactivity
He constantly explores new technologies, solutions, and products, and selects the best ones for implementation in projects. He skillfully allocates available resources and finds solutions that reduce implementation costs.
about Flexibility & openness
Creating a game that the majority of Skyeng's student children play, understanding how to make the game adaptable for quicker implementation of changes and additions, and transforming the format from 3D to 2D is a bold and risky move, but it can be beneficial for the company.
about Efficiency
Alexander acts as an expert not only within his team but also across the entire company. He is always ready to assist colleagues with questions related to education, gamification, games, and improving the educational experience. He takes on new projects and tasks, expanding his areas of responsibility.
about Proactivity
He actively participates in identifying customer needs by conducting product tests with the target audience whenever possible and returns with valuable feedback that is reflected in the final product.
about Client Focus
Sasha always treats all colleagues with respect. He acts as a friend and mentor to his team, preventing conflicts. He often motivates and unites the team, directing the team toward the goal.
about Partnership
He always explains why certain decisions were made. Additionally, he conducts discussions if anyone has remaining questions. He provides specific feedback if he believes something can be done better.